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Assets in Unreal

Houdini Engine and Unreal

Landscape sizes and voxel size

If the size of a voxel is less than one, it can cause conversion errors once the heightfield is imported into Unreal. This will be visible as clipping of the landscape after certain height

Make sure to set the desired size of the terrain first using the values specified in the unreal landscape guide or in the Houdini Engine landscapes section